Advances in Computational Design
Volume 3, Number 4, 2018, pages 405-418
DOI: 10.12989/acd.2018.3.4.405
A method for discrete event simulation and building information modelling integration using a game engine
Carlos A. Osorio Sandoval, Walid Tizani and Christian Koch
Abstract
Building Information Modelling (BIM) and Discrete Event Simulation (DES) are tools widely used in
the context of the construction industry. While BIM is used to represent the physical and functional characteristics of
a facility, DES models are used to represent its construction process. Integrating both is beneficial to those interested
in the field of construction management since it has many potential applications. Game engines provide a human
navigable 3D virtual environment in which the integrated BIM and DES models can be visualised and interacted
with. This paper reports the experience obtained while developing a simulator prototype which integrates a BIM and
a DES model of a single construction activity within a commercial game engine. The simulator prototype allows the
user to visualise how the duration of the construction activity is affected by different input parameters interactively. It
provides an environment to conduct DES studies using the user\'s own BIM models. This approach could increase
the use of DES technologies in the context of construction management and engineering outside the research
community. The presented work is the first step towards the development of a serious game for construction
management education and was carried out to determine the suitable IT tools for its development.
Key Words
building information modelling; discrete event simulation; game engine; serious game; construction management
Address
Carlos A. Osorio Sandoval, Walid Tizani: Centre for Structural Engineering and Informatics, University of Nottingham, UK
Christian Koch: Department of Intelligent Technical Design, Bauhaus-Universität Weimar, Germany